(randomness*real + (100 – randomness)*predicted) / 100 4 additional single player scenarios are available and another 10 scenarios carefully designed for a balanced Multiplayer experience. For all other intermediate values, combat results are calculated as: Panzer Corps 2 comes with a massive branching campaign including around 60 scenarios: lead the Wehrmacht in the entirety of World War II, carrying over your battle-hardened veterans from one battle to the next. When randomness is 0%, only predicted combat results are used. A forum to discuss custom scenarios, campaigns and modding in general. When randomness is 100%, only real combat results are used. In today’s video we take a look at the new WWII Turn-Based Strategy game, Panzer Corps II, the sequel to the 2012 hit, Panzer Corps. Sets randomness level (in percent) from 0 to 100. Sets the number of move points of the selected unit. Adding more than 1 move action does not automatically increase move points.
Sets the number of move actions of the selected unit. Sets the number of attack actions of the selected unit.
Sets aux slots of the current player (UI does not update instantly)Īdds X transports of type to current player’s transport pool. Sets core slots of the current player (UI does not update instantly) Defender will retreat after every combat. Other players continue to play with fog of war present.Īctivates “always retreat” mode. Possible values of are (case sensitive):ĭisables fog of war for the current player.
These are Panzer Corps 2’s cheat code for all editions that are the General Edition or the ultimate Field Marshal Edition, each one with exclusive bonus materials.